Oculus Rift CV1 comes with very handy integrated headphones. That’s great, but they may cause some problems about where to output stuff, especially games designed to be played with Oculus.
Yes, because, from a Windows standpoint, the Rift headphones are just like any other audio output device, while when it comes to playing games involving the Oculus Runtimes, things can become a lot more strange. These days we were organizing for the DTC event and we had hard times trying to output our Unity demo audio to the surround speakers of the conference room. All other audio (like from VLC, Windows volume, etc…) was correctly reproduced, while the Unity audio was always sent to the Rift. Then I navigated to the Oculus support and found the solution to the problem (ah, the old and dirty RTFM!). Continue reading “How to select Oculus Rift audio output device”