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The ghost howls

A blog of virtual reality, startup and stuff

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vridge

How to use Riftcat VRIdge with Kinects: ImmotionRoom Iridge server

A lot of time ago I described you how cool is VRIdge, the solution that makes you play SteamVR games using a cheap Cardboard or GearVR headset. I love VRidge, not only because it allows people to lower the entry point for playing VR experiences (a Cardboard is surely cheaper than a Vive), but also because it is made by very kind people (I’ve interacted with them and I can assure you that these Polish guys&girls are really fantastic).

Some times ago I wrote a tutorial on how to use VRIdge with Kinect and it got its success. Reason is that of course Cardboads can’t offer the positional tracking owned by Vive, so VRIdge users can supply it with other sensors, like Kinects for instance. Tutorial highlighted some issues in this process, since it required some dev skills (one of the required program doesn’t work on standalone, but needs to be run inside Eclipse!) and it used very rough programs. Since we at Immotionar work with Kinect and VR from almost three years, me and Gianni asked ourselves: why can’t we fix this issue? And we did it.

kinect v1 htc vive vr
Me, doing funny things with a 3-kinects setup

Now you can use VRIdge with Kinect using ImmotionRoom solution, in particular using its Iridge server. What are advantages of this solution? Continue reading “How to use Riftcat VRIdge with Kinects: ImmotionRoom Iridge server”

VRidge + SteamVR: VR Server has stopped working

I’m working with some Riftcat VRidge-related stuff: you already know that I like VRidge and I’ve also written a tutorial on how to make it work with Kinect.

But since Yesterday I wasn’t able to make it work with SteamVR in any way: when SteamVR launched, I got a “VRserver.exe has stopped working” window and everything came to a catastrophic end. I tried some of the standard solutions as:

  • Restarting the computer;
  • Re-installing VRidge;
  • Trying VRidge beta versions (now I’m in its super-secret team)
  • Deleting SteamVR config files
  • Changing streaming/tracking options

but with no luck. Continue reading “VRidge + SteamVR: VR Server has stopped working”

How to use VRidge with Kinect

Yesterday I’ve told you what VRidge is and wrote a review about this cool product that lets you use virtual reality PC experiences with your Cardboard mobile headset.

Today I want to focus on one of its features: the ability to use a Microsoft Kinect to emulate positional tracking of the headset: this way you can have what mobile headsets really lack, that is the positional tracking, the room-scale functionality. The system works in a very simple manner: they use the head position detected by the Kinect as the position of the headset in the virtual world, in a way very similar to what we do in our ImmotionRoom solution. But how to make it work? And is it really working well? I’ll try to answer these questions in this article.

UPDATE: I’ve written a new article that offers a more elegant way of using VRidge with Kinect using ImmotionRoom system. You can find it here. Otherwise, go on to keep reading on how to use the standard way involving opensource software like OpenTrack.

Continue reading “How to use VRidge with Kinect”

What is VRidge and how to use it

Today I tried VRidge. VRidge is a cool software that lets you use your Cardboard to play virtual reality PC games for Oculus and Vive. The premises were just too awesome that I had to try it, so I spent some time trying to figure out how it works. VRidge just installs DLLs, drivers and stuff, so that when you launch your PC virtual reality game, it thinks that the required headset is attached. Instead, the service just streams all sensors data (gyroscopes and stuff) from the phone to the PC game and all visuals data (the images to show to the user) from the PC game to the phone screen. Continue reading “What is VRidge and how to use it”

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