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The ghost howls

A blog of virtual reality, startup and stuff

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videogame

The little satisfaction of seeing your game reviewed all over the world…

Some days ago we of Immotionar launched Hit Motion, the first game with cross platform full body virtual reality: using Kinects we allow the user to use his/her full body to interact with the VR game!

I’m very proud to announce that some important VR website have already talked about it. VRFocus, for instance, dedicated us a little article, that you can read here. This is awesome, since I think VRFocus is a great website for VR news and seeing something about me on it has been incredible! Continue reading “The little satisfaction of seeing your game reviewed all over the world…”

Full body VR game Hit Motion is out now!

At Immotionar, we’ve just made a great announcement that I want to share with you all! We’ve released Hit Motion, a game that we’ve been developing in the last weeks with some local indies: the game designer Massimiliano Ariani and 3D artist Victor Pukhov.

Hit Motion full body virtual reality game
Hit Motion awesome logo

Hit Motion is in pre-alpha, so it is still not a complete game, but it’s already fun because using the ImmotionRoom system, it lets you use the full body to run from one side of your room to the other kicking and puching every thing that comes in your virtual sight! This is Max while playing with it… isn’t he funny?

The game is compatible with every headset (Oculus Rift, HTC Vive, Razer HDK, Gear VR, Google VR) and with every supported sensor (at the moment Kinect v1 and Kinect v2), so if you have at least a Kinect (but the more you have, the better 😉 ) and a VR headset, download it for free on Immotionar website! Continue reading “Full body VR game Hit Motion is out now!”

Street Champ VR review

Yesterday I played a bit with Street Champ VR,  a simple street-crossing VR game available for Oculus Rift and HTC Vive made by Romanian company Zynk software Srl.

The goal of the game is pretty simple: cross the streets and try not to die :).  You are in this cartoon city and you have to cross this endless set of streets that are full of cars. To cross the streets you have to simply press the key on your remote or gamepad: this will make you perform a single step forward.

Street champ VR virtual reality game
The only HUD of the game: number of performed steps and fatigue level for your steps (if you don’t run that much, it remains almost always green)

If you keep the button pressed, you will start running… but don’t try to run too much, or you will get exhausted and you will start moving slowly, being less reactive to incoming cars. If a car runs on you while you’re crossing the road, you die and the game ends. Continue reading “Street Champ VR review”

Lantern review

Some days ago, I’ve been contacted from 1C publishing studio for a possible review of one of their games: Lantern. I’ve said to myself “why not?” and so I played a bit with their game… and here you can find my honest review.

Lantern is a relaxing experience for Oculus, Vive and OSVR: you can find it on Steam, where you can download a little demo and then purchase the full game for €6,99, if you want. It isn’t truly a game, but more something that you can play to have some relaxing moments in virtual reality.

When the game starts, you’re provided with a 2D menu that is hard to control with mouse and keyboard: I’ve had lots of difficulties in understanding how to activate the menu entries, because the cursor sometimes disappeared.

Lantern VR game Steam
The start menu. For me it has been the first puzzle of the game

Once you manage to click on start, a little 2D intro showing an asian girl is proposed to you, just to put you in the right mood for the game that starts little after.

Lantern VR game Steam
The intro with beautiful drawings and a beautiful asian girl crying

The game environment is a nice low-poly world, where all is gray and sad. The visuals are very nice and I appreciated them. You can control a little lantern to spread the love and make all the world become coloured again. You control the lantern with your space key (that acts as a throttle) and with your mouse (that sets the direction towards which the lantern can move in the space).The control system is interesting and very easy to use, once you’ve mastered with it a bit. Luckily they’ve added little icons nearby the lantern that appear when the user seems struck, just to help the novice user with the controls: I appreciated this a lot. Continue reading “Lantern review”

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