As a shower thought of the day, I was thinking about 360-videos. We all love them, especially if they’re 3D and if they tell an interesting story (like Ashes To Ashes does). There’s a reason if “storytelling” is one of the buzzwords of VR ecosystem: virtual reality is a great medium to create empathy, to create strong feelings by living stories. And 360-videos are a good medium for offering high-quality storytelling.
But shooting 360 videos has lots of issues and here I want to highlight some of them.
Hardware
How to shoot this kind of videos? There are various means, but the most popular are:
- 360-cameras: for €249 you can afford buying a Samsung Gear 360 (2017 edition), which can record 360-videos up to 4K in resolution! Really cool. But… these videos will not be 3D, meaning that you will see the videos as projected on a sphere around you, you won’t get the sense of depth of the objects contained in it;
- 2+ GoPro: as PornFoxVR guy told me, with 2 GoPro cameras and some post-processing you can record a 3D video with a 180° FOV. Incrementing the number of GoPros and using dedicated programs, you can shoot 3D videos with a bigger field of view. This solution is more expensive than the previous one, but can offer 3D imagery that in my opinion makes the video more real, more VR (some people argue that 360-videos are not true VR);
- Professional VR cameras: professional spheres full of cameras that record a 360-video in 3D. These are the devices used by Jaunt or by other professional companies. Nokia sells a camera of this type for $45.000, so we’re talking about professional stuff;

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