The ghost howls

A blog of virtual reality, startup and stuff



Brush Up VR review

I was contacted by Games That Work to review their upcoming game Brush Up VR. The game will be released on February the 1st, just in time for National Children Dental Health Month, on SteamVR. Its price will be $0.99.

Why should we care about “National Children Dental Health Month”? Because the game is about washing our teeth. It is made to make us think about how good and how much we wash our teeth each day. It has been designed with children in mind, but thinking about adults, too. As the author of the game says:

“Kids only brush what they see in the mirror, and many adults aren’t much better” says Dr. Bob Jacobson, the family dentist behind Brush Up. “They spend two minutes polishing the front teeth and scrubbing the easy side. That won’t work in Brush Up VR. You must clean the inner, outer and biting surface of every tooth.”

Continue reading “Brush Up VR review”

NVIDIA VR Funhouse review

Some days ago I finally tried a game that every Vive owner has tried decades ago: Nvidia® VR Funshouse (The ® is super-fundamental, like the ™ in Monkey Island saga…). This is one of the most used games in VR showcases (along The Lab, Job Simulator and few other ones).

VR Funhouse has been made by NVIDIA® for the following reasons:

  • To show us that they’re cool (but we already knew that after trying their GEFORCE GTX1080);
  • To show their commitment towards VR;
  • To show cool stuff that you can do with a NVIDIA® graphics cards (during the game there are lots of fancy things that stress the card… the Maximum graphical level of the game requires 2 GTX1080!!! W000t, so luxurious! (Honestly, I’ve only one but the game worked flawlessly));
  • To show their PhysX physics engine capabilities: in VR, realistic physics becomes even more important and they wanted to show us that they’re ready for this challenge.

Continue reading “NVIDIA VR Funhouse review”

Street Champ VR review

Yesterday I played a bit with Street Champ VR,  a simple street-crossing VR game available for Oculus Rift and HTC Vive made by Romanian company Zynk software Srl.

The goal of the game is pretty simple: cross the streets and try not to die :).  You are in this cartoon city and you have to cross this endless set of streets that are full of cars. To cross the streets you have to simply press the key on your remote or gamepad: this will make you perform a single step forward.

Street champ VR virtual reality game
The only HUD of the game: number of performed steps and fatigue level for your steps (if you don’t run that much, it remains almost always green)

If you keep the button pressed, you will start running… but don’t try to run too much, or you will get exhausted and you will start moving slowly, being less reactive to incoming cars. If a car runs on you while you’re crossing the road, you die and the game ends. Continue reading “Street Champ VR review”

V: a super dashboard for virtual reality

Some days ago I was reading an interesting article on Road To VR about a new program called ‘V’, that proposes itself as a dashboard for virtual reality. After reading the article I got curious, so yesterday I decided to try it so i can review it for you.

First thing that I found interesting about it is its name: only a letter, the letter ‘V’. That’s really curious and reminded me of an idea I had some times ago: when at Immotionar we were discussing about the name to give to our full body VR system, I proposed the simple name of ‘I’ as a super-original name, that could be super-great, because it is pronunced as “eye” and because it represents the self, and our system lets you see yourself in virtual reality; Gianni didn’t appreciate my genious idea and looked at me with commiseration. I’m glad that in this world there is someone that has my same genious ideas and is brave enough to make them become true. The only problem with this super-short name is that it is complicated to search on Google, so it took me a bit to find the download link for their beta… Continue reading “V: a super dashboard for virtual reality”

Lantern review

Some days ago, I’ve been contacted from 1C publishing studio for a possible review of one of their games: Lantern. I’ve said to myself “why not?” and so I played a bit with their game… and here you can find my honest review.

Lantern is a relaxing experience for Oculus, Vive and OSVR: you can find it on Steam, where you can download a little demo and then purchase the full game for €6,99, if you want. It isn’t truly a game, but more something that you can play to have some relaxing moments in virtual reality.

When the game starts, you’re provided with a 2D menu that is hard to control with mouse and keyboard: I’ve had lots of difficulties in understanding how to activate the menu entries, because the cursor sometimes disappeared.

Lantern VR game Steam
The start menu. For me it has been the first puzzle of the game

Once you manage to click on start, a little 2D intro showing an asian girl is proposed to you, just to put you in the right mood for the game that starts little after.

Lantern VR game Steam
The intro with beautiful drawings and a beautiful asian girl crying

The game environment is a nice low-poly world, where all is gray and sad. The visuals are very nice and I appreciated them. You can control a little lantern to spread the love and make all the world become coloured again. You control the lantern with your space key (that acts as a throttle) and with your mouse (that sets the direction towards which the lantern can move in the space).The control system is interesting and very easy to use, once you’ve mastered with it a bit. Luckily they’ve added little icons nearby the lantern that appear when the user seems struck, just to help the novice user with the controls: I appreciated this a lot. Continue reading “Lantern review”

Lost (by Oculus Studio) review

I tried Lost, a little movie by Oculus studio. And this is its little review. Oculus Studio is the content branch of Oculus and it is capable of making awesome things like Henry, the animation short movie telling the story of a cute hedgehog.

Henry, maybe the best animation movie for Oculus (Image by Wired)
Henry, maybe the best animation movie for Oculus (Image by Wired)

So today I was very happy to try Lost, hoping that it was as awesome as Henry (or as Senza Peso). Continue reading “Lost (by Oculus Studio) review”

Senza Peso review

After having read its name so many times, today I decided to try Senza Peso for Oculus Rift. Senza Peso is an artistic experience for Oculus Rift made by Kite & Lightning studio. Kite & Lightning is a VR studio that is out since a while and every title that they’ve made has proven to be very cool (for example I tried Insurgent some times ago and it was really well made), so I was quite sure that Senza Peso was something really magnificent, too. And in fact, it was.

Senza Peso for Oculus Rift CV1 virtual reality
Senza Peso, a mini Opera… even the logo and the intro are very well made

Continue reading “Senza Peso review”

Google Cardboard vs Samsung Gear VR

Sometimes people asks me what’s the difference between Google Cardboard and GearVR and which one is better. Both are mobile headset and this can create some confusion in people.

Gear VR viewer virtual reality
A Gear VR innovator edition with VR Cover… I use it with my Samsung Note 4

Continue reading “Google Cardboard vs Samsung Gear VR”

Microsoft Hololens: a little review

Yesterday has been a super-day: thanks to epic Microsoft MVP Marco Dal Pino (which is also Intel Black Belt and other 1000 stuff like that), I’ve tried Microsoft Hololens for some minutes! It’s been so cool, considering that in Italy there are only more or less 10 Hololens… I’ve been so lucky (thanks Marco, I love you!). I’m writing a little review here, since I’ve little time due to organization of our DTC event… after that I’ll write a more detailed review on our Immotionar website. Continue reading “Microsoft Hololens: a little review”

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