As you already know, we of Immotionar re organizing a small event here in Turin about VR & AR, called Disruptive Technologies Conference. Since we’re sold out, we’re planning to create a live stream of the event, to show our fantastic talks to people that can’t attend it. This means that we’ve also to stream our virtual reality demo game, with its audio and video on the same PC where we stream the seminar slides and the speaker talking… but, how to stream all this correctly?
Oculus Rift CV1 comes with very handy integrated headphones. That’s great, but they may cause some problems about where to output stuff, especially games designed to be played with Oculus.
Yes, because, from a Windows standpoint, the Rift headphones are just like any other audio output device, while when it comes to playing games involving the Oculus Runtimes, things can become a lot more strange. These days we were organizing for the DTC event and we had hard times trying to output our Unity demo audio to the surround speakers of the conference room. All other audio (like from VLC, Windows volume, etc…) was correctly reproduced, while the Unity audio was always sent to the Rift. Then I navigated to the Oculus support and found the solution to the problem (ah, the old and dirty RTFM!). Continue reading “How to select Oculus Rift audio output device”
Do you remember the Disruptive Technologies Conference (DTC) I was talking about some days ago? If you forgot it… well, it’s an event we of Immotionar are organizing here in Turin, an event about augmented reality and virtual reality (including full-body virtual reality, with our ImmotionRoom solution!), an event where we will talk about development for this technologies, where we will talk about the future.
Well… the good news is: we are sold out! In only ten days, the tickets were all taken! More than 100 people will attend it, we’re so happy! Thank you all for your love! If you missed the ticket, don’t worry… we’ll try to stream the event live, so you can follow us anyway! Cheers!
Today on reddit, among all other various games videos, one post caught my attention: its header was “The first VR Comic it’s out“… wow, the first comic in virtual reality? Super-cool, I love original things in virtual reality… I’m one of the creators of one of them! So I watched the trailer…
and after watching it, my reaction has been
Today I found this thread on reddit where a redditor has discovered that a german appliances reseller, MediaMarkt (which is called MediaWorld here in Italy), may have leaked the final price of the Oculus Touch on their e-store.
At time of writing, the link doesn’t show price anymore, but I’m a smart guy so I made a screenshot 😀 Continue reading “Oculus Touch price has been leaked?”
The Affected is one of my favourite virtual reality games of all times. At the moment it’s just a small demo that was made for Oculus DK2 (so lots of time ago), but it’s really awesome. The developers say that they’re developing a version for Oculus CV1 and other episodes, but I’ve never found them anywhere. But I hope that’s true, because I’m really eager to try a new version of this game!
The Affected is a horror virtual reality game, divided in 3 small episodes: The Manor, The Hospital and the Carnival. Every episode is scary as hell, so this is not a game for the faint of heart! Continue reading “Virtual reality games: The Affected (+how to make it work with Oculus CV1)”
Some days ago I opened my email and received a mail by Oculus saying that:
Since you’re one of our Rift pre-order pioneers, you get a free trial of Unity Pro! Your unique access code is available now, but expires December 31, 2016.
I was one of the one pre-ordering the Oculus Rift CV1 in January and living all the shipping mess (Pepperidge Farm Remembers!). So, now, Oculus rewards me with a free trial of Unity Pro! Cool! I’m a Unity Developer… this trial interests me a lot. But I’m not going to activate it. Continue reading “The Oculus Unity Pro Trial: should you take it?”
Continuing my serie on the most asked questions on reddit (I already answered about if you have to buy a VR headset and which one you should buy), today I’ll talk about what do you need to know to start developing some games in virtual reality.
So, how can you begin developing for virtual reality? What do you need to know?
I’ll just tell you a little secret: developing for virtual reality requires almost exactly the same skills of any other 3D games development. But keep this secret for yourself: it is so cool when you impress people saying them that you’re a virtual reality developer and girls just go crazy for it because they think that you’re some kind of futurist superhero, like Johnny Mnemonic. Continue reading “How can you begin developing for virtual reality?”
I’m proud to announce that we of ImmotionAR, with the help of some sponsors and some friends of Gianni’s (that are Microsoft MVP like him) are organizing a super-cool conference here in Turin, Italy about new disruptive technologies! We’ll talk about virtual reality and will showcase our full-body VR solution ImmotionRoom
There will also be another cool guy showing VR + mind control (uuuh) and three speeches about Hololens, with people actually taking Hololens devices there (and I hope they’ll make me try it!).
If you’re in Italy, come and see us! See agenda and registration info here. It can be a great occasion to talk about AR and VR together! If you’re not from Italy, share this event to let other people know!