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The ghost howls

A blog of virtual reality, startup and stuff

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modeling

In.Block review: a nice 3D prototyping app for Oculus

In this period, an idea popped into my mind: why can’t I develop an app for fast 3d prototyping in VR? I know that there are cool drawing apps like Oculus Medium or Quill, with which awesome products have been made (fantastic Dear Angelica experience has all been made with Quill), but I wanted something really simple, really fast. Something like the Paint 3D of VR, with just cubes to sketch things in VR. As always happens when I have a great idea… well, it already exists.

The app is called In.Block and has been made by Run Dot Games. You can download it for free on the Oculus Store.

It is exactly as I thought it should be: a simple environment within VR, where using your Oculus Touch you can paint mega-voxels in space. Voxels can be of different colors and size. Stop. This is the simple concept of the app: draw cubes with your hands.

Continue reading “In.Block review: a nice 3D prototyping app for Oculus”

Sketchup Viewer for HoloLens review

Today I felt super-rich. It has been like the moment when I had the opportunity to take a lap inside a wonderful red Ferrari car thanks to EIA accelerator. I felt rich for some minutes and I looked at the other super-poor people envying me, like Paris Hilton looks at us standard people… and then after 3 minutes I was again Tony, the average poor guy :(. Today’s richness was due to the fact that I’ve been able to try Sketchup Viewer for HoloLens. Marketplace cost $1499,99.

I spent $0, of course. Thanks to epic university teacher Andrea Bottino (of Politechnic of Turin) and his right-wing Francesco Strada, I had a chance to try it and feel like Uncle Scrooge for some minutes. In ten minutes I’ve tried a $1500 app on a $3000 device: I’m like a gold-digger.

Anyway, I’m here to write my impressions about it. Continue reading “Sketchup Viewer for HoloLens review”

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