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The ghost howls

A blog of virtual reality, startup and stuff

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locomotion

Freedom Locomotion System Review

I finally had the chance to try the super-praised Freedom Locomotion System by ZapTruder (or Huge Robot, as you prefer). Freedom Locomotion System is this new locomotion method invented by this Japanese guy, that works this way:

  • You stand in the VR experience (so, you’re not seated);
  • You use the VR controller that you hold in your hand to decide the direction you want to go. You do not decide this by pointing the controller, but by pointing simply a thumbstick on the controller with your thumb;
  • You walk in place to walk in virtual reality towards the direction that you specified at the previous point. The faster you walk-in-place, the faster you move in virtual reality.

Continue reading “Freedom Locomotion System Review”

Virtual reality locomotion choice in games is not an option

Locomotion is one of the biggest issues in virtual reality: lots of alternatives with pros and cons for each choice have been provided, like:

  • no locomotion (like in GearVR): just stay in a fixed place and don’t move, like when you look 360° videos;
  • standard locomotion: you use keyboard or gamepad to move forward… very easy to understand but leads to motion sickness;
  • teleportation (introduced by Vive): you just move immediately from one place to another. There’s no sickness, but it’s absolutely not natural;
  • walk-in-place (like the one used in our full body VR solution ImmotionRoom): you move forward looking at the direction you want to move to and then walking in place in the real world to walk in the virtual world. This is smart since reduces a lot motion sickness, while being natural;
  • Freedom locomotion system: like walk-in-place, but you define where to go using your thumb on the VR controller.
  • Lots of others: really there are a bazillion locomotion options out there! Every day some new mechanics get invented
virtual reality teleportation
Moving with teleportation with Vive inside The Lab

Continue reading “Virtual reality locomotion choice in games is not an option”

3 Things We Need To Get Better At While Working With VR

Today I’m proud to host here a post written by Marvin, a great VR passionate from England, owner of blog Moments in VR and of a great VR Youtube channel. I invite you to see his great work… but before that let’s all read his new post! Let’s go Marvin!

Virtual Reality is here. It’s new (almost), it’s exciting and It still has a long way to go.

No matter how we look at it, we’re only scratching the surface of this new technology and it’s close cousins Augmented Reality and Mixed Reality

Before we go any further let’s define just what these technologies are. Continue reading “3 Things We Need To Get Better At While Working With VR”

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