As a response to my article about my sad experience with WebVR, I got in touch with some guys working on a interesting framework to make WebVR development easy. After some email exchange, I thought it was a good idea to talk about their product, that is called Rodin.
What is Rodin? Well, they say that:
We’re making it ridiculously easy to build and deploy powerful VR
experiences. Create experiences for multiple platforms with a single codebase and reach your audience no matter their device (from web to oculus)
Woah, “ridiculously easy” is pure marketing juice, I love it. 😀 😀
Anyway, let’s return serious. These guys were the founders of a studio (Knoxlabs) that was making VR experiences for lots of companies, even big ones. In the end, as always happens when you develop lots of similar applications, they started creating their own libraries, their own shortcuts… and in the end they had a little engine. So they envisioned the possibility to stop focusing on selling content and to begin investing in an engine that would let the developers to develop VR application faster and better. Continue reading “Make WebVR development easy with Rodin”