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The ghost howls

A blog of virtual reality, startup and stuff

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full body

What I think about full body virtual reality

I just wrote a mega-article on Medium talking about how I started working with full body virtual reality, why I think it is important and what are current solutions to implement it. If you have some minutes spare… well, take a read of it! You can find it here. (There of course I say that our full body VR solution using Kinect is the best possible… what else could I say? ;))

Of course your opinion is super important for me… so let me know what you think about it and what you think about full body virtual reality in general!

First experiments with Oculus Touch!

Today I’ve made first experiments with Oculus Touch and their companion SDK! It’s been super-interesting and I’ve learnt really a lot! I’ve also had some fun, but I found that there are some obscure things that I had to learn with trials&errors… so in the new year I’ll make a tutorial just for you my dear readers!

In the meantime, enjoy this video showcasing the results of my experiments!

The little satisfaction of seeing your game reviewed all over the world…

Some days ago we of Immotionar launched Hit Motion, the first game with cross platform full body virtual reality: using Kinects we allow the user to use his/her full body to interact with the VR game!

I’m very proud to announce that some important VR website have already talked about it. VRFocus, for instance, dedicated us a little article, that you can read here. This is awesome, since I think VRFocus is a great website for VR news and seeing something about me on it has been incredible! Continue reading “The little satisfaction of seeing your game reviewed all over the world…”

Full body VR game Hit Motion is out now!

At Immotionar, we’ve just made a great announcement that I want to share with you all! We’ve released Hit Motion, a game that we’ve been developing in the last weeks with some local indies: the game designer Massimiliano Ariani and 3D artist Victor Pukhov.

Hit Motion full body virtual reality game
Hit Motion awesome logo

Hit Motion is in pre-alpha, so it is still not a complete game, but it’s already fun because using the ImmotionRoom system, it lets you use the full body to run from one side of your room to the other kicking and puching every thing that comes in your virtual sight! This is Max while playing with it… isn’t he funny?

The game is compatible with every headset (Oculus Rift, HTC Vive, Razer HDK, Gear VR, Google VR) and with every supported sensor (at the moment Kinect v1 and Kinect v2), so if you have at least a Kinect (but the more you have, the better 😉 ) and a VR headset, download it for free on Immotionar website! Continue reading “Full body VR game Hit Motion is out now!”

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