The ghost howls

A blog of virtual reality, startup and stuff

Oculus tracker problems can be fixed using duct tape?

We all know the problems that Oculus is having with its room-scale tracking and the fact that its just released update (the 1.11) is not helping that much. Nate Mitchell has tried saying that everything is ok and that bad tracking is all fault of bad camera positioning by the users but I don’t believe this that much.

Today I opened a post that was lying around on reddit (ah, the lovely reddit) since some days ago, to discover an absolutely strange but effective solution to these problems. Continue reading “Oculus tracker problems can be fixed using duct tape?”

Oculus is interested in Augmented Reality?

Just a little thought about today news that I found most interesting: Oculus is seriously starting an augmented reality division.

The news is quite strange because Oculus is a virtual reality company and while lots of people still confuse the two, AR and VR are two pretty different technologies. Furthermore, no one of the other big players of virtual reality is experimenting on AR, too (or, at least, we don’t know it). Vice versa, big players in AR at the moment are names like Microsoft, Meta, Epson and the super vaporous Magic Leap and no one of these names is involved in VR (except from Microsoft, to be honest). Even Apple seems more interested in AR and to have excluded VR from its business. It is like the companies are investing in one technology or the other at the moment, due to the fact that these technologies are so innovative that they require huge investments in R&D, devices, marketing, contents and other stuff and so there are no enough resources for both. But Oculus now seems interested in AR, too. Continue reading “Oculus is interested in Augmented Reality?”

VRidge + SteamVR: VR Server has stopped working

I’m working with some Riftcat VRidge-related stuff: you already know that I like VRidge and I’ve also written a tutorial on how to make it work with Kinect.

But since Yesterday I wasn’t able to make it work with SteamVR in any way: when SteamVR launched, I got a “VRserver.exe has stopped working” window and everything came to a catastrophic end. I tried some of the standard solutions as:

  • Restarting the computer;
  • Re-installing VRidge;
  • Trying VRidge beta versions (now I’m in its super-secret team)
  • Deleting SteamVR config files
  • Changing streaming/tracking options

but with no luck. Continue reading “VRidge + SteamVR: VR Server has stopped working”

Oculus Releases Tracker Update 1.11 but with no luck

After reading about all room-scale problems, Oculus had announced an update of its tracking system for the end of January. It arrived a bit later, but it arrived, with a long list of improvements, starting from the Oculus Home carpet being straightened (wtf, seriously).

If you’re thinking about this has solved all problems… well, you’re wrong. Subreddit /r/oculus is again a long list of “my room-scale setup doesn’t work”. Someone has posted images of his glitches seen in Quill…

Continue reading “Oculus Releases Tracker Update 1.11 but with no luck”

Google Daydream, a little review

Thursday evening I was able to try for some minutes a Google Daydream headset, thanks to guys of GDG Torino that invited us of Immotionar at their Sognando La Realtà event. This is my very little review about it.

If you have ever tried a Samsung GearVR headset… well, the experience is quite identical. Only differences with it are that it is more comfortable and that you can interact using a little remote. And that’s it with this review. I’ve told you that it was little… 😀

Just kidding, but in fact these are the most important things that I have to say. Google Daydream is a nice mobile headset, where you can insert your mobile phone and live virtual reality.

Google Daydream vr headset
Take a Google Pixel, put it in there and thanks to NFC magic, your Daydream home menu will appear!

Only supported phone is Google Pixel at the moment, but more are about to come (for example one Motorola and one Lenovo). The advantage of Daydream platform over GearVR one is that it will compatible with lots of phones from different vendors, so it will be an open platform (and this is the reason why it will outperform its competitor in the end, I guess). Google Daydream is all covered in fabric… this has been a choice of Google, so that the headset resembles a piece of cloting and seems more a natural thing to wear (a very hippy marketing thing in my opinion :D).

Continue reading “Google Daydream, a little review”

Unity VR Editor review

There’s been a lot of hype about game engines with VR editors in the last months. The first one has been Unreal Engine, showcasing a solution for HTC Vive (because at that time it was the only headset with proper VR controllers) and then of course Unity decided to do something similar, announcing a VR editor with Vive and then Oculus support. With “VR editor” I mean the editor of the game engine that instead of running on your flat screen with you interacting with mouse and keyboard, runs on your VR headset in 3D, with you interacting with objects with your VR controllers.

Continue reading “Unity VR Editor review”

Brush Up VR review

I was contacted by Games That Work to review their upcoming game Brush Up VR. The game will be released on February the 1st, just in time for National Children Dental Health Month, on SteamVR. Its price will be $0.99.

Why should we care about “National Children Dental Health Month”? Because the game is about washing our teeth. It is made to make us think about how good and how much we wash our teeth each day. It has been designed with children in mind, but thinking about adults, too. As the author of the game says:

“Kids only brush what they see in the mirror, and many adults aren’t much better” says Dr. Bob Jacobson, the family dentist behind Brush Up. “They spend two minutes polishing the front teeth and scrubbing the easy side. That won’t work in Brush Up VR. You must clean the inner, outer and biting surface of every tooth.”

Continue reading “Brush Up VR review”

My opinion on Oculus using hackable cameras

Some days ago all the virtual reality world was talking about a single news: Oculus positional tracking cameras are actually hackable cameras.

Epic virtual reality researcher Oliver Kreylos (we all love him) has managed to access the infra-red camera stream of Oculus cameras, doing strange stuff on Linux like re-compiling a loadable Kernel module and discovering the actual codec of the camera stream. He published a photo of him taken by this camera and everyone went mad. UploadVR published a complete article about this and I recommend you to read it. Everyone was like “OMG, Zuckerberg is spying on me!”

As always, I’m like “meh” about these news. The thing that got my attention of this news is the fact that Doc-ok managed to hack the cameras and how he did this (really talented that guy), not the “privacy stuff”. Reasons are: Continue reading “My opinion on Oculus using hackable cameras”

Happy Chinese new year!

Today is the Chinese New Year’s Eve, so happy new Chinese year everyone!

The coming one is the Rooster (Chicken) year and the Chinese Horoscope says explicitly that this means that 2017 will be a great year for virtual reality! 😀 😀 😀 So let’s do all our best to make this technology skyrocket!

Today if you go to WeChat and write 鸡年大吉 you will see lots of little chicks jumping on your screen! So cute!


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