Locomotion is one of the biggest issues in virtual reality: lots of alternatives with pros and cons for each choice have been provided, like:
- no locomotion (like in GearVR): just stay in a fixed place and don’t move, like when you look 360° videos;
- standard locomotion: you use keyboard or gamepad to move forward… very easy to understand but leads to motion sickness;
- teleportation (introduced by Vive): you just move immediately from one place to another. There’s no sickness, but it’s absolutely not natural;
- walk-in-place (like the one used in our full body VR solution ImmotionRoom): you move forward looking at the direction you want to move to and then walking in place in the real world to walk in the virtual world. This is smart since reduces a lot motion sickness, while being natural;
- Freedom locomotion system: like walk-in-place, but you define where to go using your thumb on the VR controller.
- Lots of others: really there are a bazillion locomotion options out there! Every day some new mechanics get invented

Continue reading “Virtual reality locomotion choice in games is not an option”