This is the week of CES, so, after Christmas vacations were there has not been even a single news about VR, we’re being flooded by super-interesting news.
We were all waiting for Vive announcements and HTC is not disappointing us at all. There will be no Vive 2, but 2 big things have been announced today: the Deluxe Audio Strap and the Vive Tracker.
Welcome to 2017! I wish to you all that this will be an astonishing year!
In 2016 I left you with this video showcasing my first experiments with Oculus Touch, Avatar SDK, in cooperation with our ImmotionRoom full body system. As you can see in the video, there are female full body avatars made with ImmotionRoom (so, basically, made using a Microsoft Kinect) and epic-bearded blue avatars made using Oculus Avatar SDK. Then there is some firing, because firing in VR is always cool!
This demo took me more time than expected, due to some problems I had in using the Avatar SDK. That’s why I’m writing this article: to help you in developing using this SDK wasting less time than me. It will not be a step-by-step tutorial, but I’ll give you some detailed hints. So, ready… go! Continue reading “Getting started with Oculus Touch and Avatar SDK in Unity”→