Yesterday I started collaborating in a little project that uses HoloLens (with Andrea… do you remember the guy of presence vs immersion article?) and as every normal guy working with this new device, I started looking at Microsoft Academy videos and articles.
First thing I discovered is that HoloLens requires you to change lots of settings in scene and in build parameters and this is soooooo boring. So I’ve said to myself “why can’t I write an editor script and do all this stuff automatically? I’ve already made something similar for our multi-build setup of ImmotionRoom, so it is something that I know how to do in few minutes”. Two hours of scripting later I discovered that maybe I over-estimated my capabilities (and the documentation of Unity Editor classes). And, even worse, I discovered that this feature is already present in that swiss knife that lies under the name of HoloToolKit (if you develop for HoloLens in Unity and you don’t use the HoloToolKit, you’re just a fool) 😀
